Game Art & Design

First as an indie developer and now as a UI artist/designer, I’ve dedicated the past ten years of my life to the craft of making video games. I love transforming ideas into an experience that others interact with, whether an online game played by millions or a lawn game played amongst friends. My role as a game artist/designer is vast, contributing to every step of game development from concept ideation to creating and implementing final art assets and animations.

Wireframing

Engaging design starts with a strong foundation. Before diving into any visual development I pay my respects to layout and composition. Wireframes and sketches allow me to visualize how best to tackle the upcoming art tasks and verify the functionality of my designs.

Visual Concepting

Along with the wireframes, I’ll collect dozens of inspirational screenshots into a mood board which I reference throughout visual concepting to guarantee a satisfactory aesthetic.

Final Touches and Polish

Undeniably the most enjoyable part of the process, bringing the skeleton to life with texture, typography and artistic shine transforms a concept into something worth sharing with the world.

Educational Games

I currently transform math concepts into imaginative experiences as a UI artist/designer for DreamBox Learning. I work alongside teachers, developers, UX leads and the art director to build educational games that encourage young minds to explore challenging math problems on desktop and iPad.

Nanogames

As project lead, I design dozens of 15-30 second casual games as a reward system to motivate users to progress through our lesson content. Paying close attention to each game variable, I balance the gameplay so that each game is an enjoyable challenge and each individual victory feels like a joyful accomplishment.